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This handbook, the first of its kind, is a detailed introduction to the numerous academic perspectives we can apply to the study of the internet as a political, social and communicative phenomenon. Covering both practical and theoretical angles, established researchers from around the world discuss everything: the foundations of internet research appear alongside chapters on understanding and analyzing current examples of online activities and artifacts. The material covers all continents and explores in depth subjects such as networked gaming, economics and the law. The sheer scope and breadth of topics examined in this volume, which ranges from on-line communities to e-science via digital aesthetics, are evidence that in today’s world, internet research is a vibrant and mature field in which practitioners have long since stopped considering the internet as either an utopian or dystopian "new" space, but instead approach it as a medium that has become an integral part of our everyday culture and a natural mode of communication. The Vldb Journal Books![]() About this book: Published on behalf of the VLDB Endowment, this journal contains scholarly contributions that examine information system architectures, the impact of technological advancements on information systems, and the development of novel database applications.
The VLDB Journal also publishes a number of special issues in addition to the regular ones. One issue of each volume (usually the third) is devoted to selected papers from the previous year's VLDB Conference. Other special issues focus on information that the Editors and the Editorial Board determine to be of importance to the database community, including:
Touch Of Class Book![]() About this book:
From object technology pioneer, Design by Contract inventor and ETH Zurich professor Bertrand Meyer, winner of ACM Software System Award, the Dahl-Nygaard prize and the Jolt award, Touch of Class is a revolutionary introductory programming textbook that makes learning programming fun and rewarding. Instead of the traditional low-level examples, Meyer builds his presentation on a rich object-oriented software system supporting graphics and multimedia, which students can use to produce impressive applications from day one, then explore "from the outside in" as they learn new programming techniques. Unique to Touch of Class is the combination of a practical, hands-on approach with sound theory. Throughout the presentation of software concepts, the book relies on the principles of Design by Contract, critical to software quality and providing a gentle introduction to formal methods. The coverage is notable in both its depth and its breadth. In addition to core programming concepts such as control structures, algorithms and fundamental data structures, it encompasses recursion (including theory and implementation), reference and pointer manipulation, inheritance and associated techniques of polymorphism and dynamic binding, topological sort as an example of algorithm and API design, syntax description techniques, important design patterns such as Observer and Visitor, event-driven programming, high-level function closures (including an introduction to lambda calculus) and software tools. The final chapter is a detailed introduction to the challenges and techniques of software engineering, from lifecycle models to requirements analysis.The use of full color brings exciting programming concepts to life.Touch of Class gives students the leading edge by teaching both the fundamental techniques of programming and the professional-level skills preparing them for the challenges of modern software engineering. |
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